Post by The Chosen on Oct 11, 2016 14:21:49 GMT
Water Magic: Water Magic, Ice Type Magic, Water Healing and Liquid Type Magic
Earth Magic: Earth Magic, Sand type Magic, Metal type Magic
Fire Magic: Fire Magic, Lightning Type Magic, and Energy Type Magic.
Wind Magic: Wind Magic, Air Movement, Flight, Heavy winds.
Light Magic: Light Magic, Light Healing, Light Wards, Light Summoning.
Darkness Magic: Darkness Magic, Blood Type Magic, Curses and Necromancy.
Mortal Magic: A Rare and Unstable type of magic that has many different properties that suit the individual. Hard to control but once mastered it opens up even more possibilities than just a simple made up type of magic.
Legendary Magic: Once mastering an element the said element grows more powerful to unleash even more power than the previous.
Water: Torrential Magic
Earth: Quake Magic
Fire: Wildfire Magic
Wind: Tornado Magic
Light: Angelic Magic
Darkness: Demonic Magic
Mortal: Access to every other Element but cannot master them or get access to their legendary magic types.
Such as a Jack of all trades type of deal. Getting Legendary Mortal Magic is a rare feat and few if any even have Mortal Magic to begin with.
Mixed Magic: A rare type of magic that can use other elements together to make new types of magic. Not as powerful as regular types of magic but if said element is mixed with another it can lead to mastery of both types of magic used. Granted that legendary magic used by this will be half as effective as the original.
Magic Crystals: Allows the user to apply a magic type to a weapon to enhance the power of said weapon with that magic type, works like an enchantment. Magic Crystals are weaker than normal magic but can allow the use of magic not normally obtained for the user but at the cost of not being able to use the legendary types of magic for that element.
Earth Magic: Earth Magic, Sand type Magic, Metal type Magic
Fire Magic: Fire Magic, Lightning Type Magic, and Energy Type Magic.
Wind Magic: Wind Magic, Air Movement, Flight, Heavy winds.
Light Magic: Light Magic, Light Healing, Light Wards, Light Summoning.
Darkness Magic: Darkness Magic, Blood Type Magic, Curses and Necromancy.
Mortal Magic: A Rare and Unstable type of magic that has many different properties that suit the individual. Hard to control but once mastered it opens up even more possibilities than just a simple made up type of magic.
Legendary Magic: Once mastering an element the said element grows more powerful to unleash even more power than the previous.
Water: Torrential Magic
Earth: Quake Magic
Fire: Wildfire Magic
Wind: Tornado Magic
Light: Angelic Magic
Darkness: Demonic Magic
Mortal: Access to every other Element but cannot master them or get access to their legendary magic types.
Such as a Jack of all trades type of deal. Getting Legendary Mortal Magic is a rare feat and few if any even have Mortal Magic to begin with.
Mixed Magic: A rare type of magic that can use other elements together to make new types of magic. Not as powerful as regular types of magic but if said element is mixed with another it can lead to mastery of both types of magic used. Granted that legendary magic used by this will be half as effective as the original.
Magic Crystals: Allows the user to apply a magic type to a weapon to enhance the power of said weapon with that magic type, works like an enchantment. Magic Crystals are weaker than normal magic but can allow the use of magic not normally obtained for the user but at the cost of not being able to use the legendary types of magic for that element.