Post by The Chosen on Oct 11, 2016 14:24:15 GMT
Humans: The most common populace of Copia. Humans despite living shorter lives can use both Melee and Magic. Human characters start with three magical resistances of their choosing.
Elves: A long eared race that is proficient in both Marksmanship and Magic. Elves have a strong resistance to Magical Attacks. Are not proficient at Melee attacks.
Dwarves: The craftsman of the races. Dwarves can make different weapons and machinery to help them fight. Dwarf characters start with an additional three items. Are not Proficient at Magical Attacks.
Orcs: A race with monster like features. Orcs are naturally strong so they have excellent Strength and Stamina. They have a strong resistance to Melee attacks. Magically gifted orcs start with lesser Strength and Stamina than normal orcs.
Halvlings: A race that is often discriminated against but takes half of the traits of each parent. Cannot be Half Spirit.
Cannot exceed five in number for Halvling characters. Currently at 2/5.
Spirits: Spirits of the dead given Visible form. Most spirits can barely interact with the physical world which in turn means the same for them. Melee attacks have no effect on Spirits but at the same time Spirits cannot perform them. Melee attacks only have effect if magic has some hand it in. Spirits are like Ghosts so they can naturally move through inanimate objects, they can naturally fly with or without the need of the Wind element and they excel at Magical Attacks.
Demons: A rare species of spirit given physical form that Excel in Melee attacks but are weak against Light or Holy enchanted items or magic. Cannot exceed three in number for Demon characters. Currently at 1/3.
Angels: A rare species of spirit given physical form that Excel in Magic attacks but are weak against Darkness or Curse enchanted items or magic. Cannot exceed three in number for Angel characters. Currently at 1/3.
Elves: A long eared race that is proficient in both Marksmanship and Magic. Elves have a strong resistance to Magical Attacks. Are not proficient at Melee attacks.
Dwarves: The craftsman of the races. Dwarves can make different weapons and machinery to help them fight. Dwarf characters start with an additional three items. Are not Proficient at Magical Attacks.
Orcs: A race with monster like features. Orcs are naturally strong so they have excellent Strength and Stamina. They have a strong resistance to Melee attacks. Magically gifted orcs start with lesser Strength and Stamina than normal orcs.
Halvlings: A race that is often discriminated against but takes half of the traits of each parent. Cannot be Half Spirit.
Cannot exceed five in number for Halvling characters. Currently at 2/5.
Spirits: Spirits of the dead given Visible form. Most spirits can barely interact with the physical world which in turn means the same for them. Melee attacks have no effect on Spirits but at the same time Spirits cannot perform them. Melee attacks only have effect if magic has some hand it in. Spirits are like Ghosts so they can naturally move through inanimate objects, they can naturally fly with or without the need of the Wind element and they excel at Magical Attacks.
Demons: A rare species of spirit given physical form that Excel in Melee attacks but are weak against Light or Holy enchanted items or magic. Cannot exceed three in number for Demon characters. Currently at 1/3.
Angels: A rare species of spirit given physical form that Excel in Magic attacks but are weak against Darkness or Curse enchanted items or magic. Cannot exceed three in number for Angel characters. Currently at 1/3.